A place to visit. A story to discover.

Settlement
Generator

From a roadside hamlet to a city of competing districts. Prepare a written location with government, trade, defences, local problems and places your party can explore.

Fantasy illustration of a busy river settlement with bridges, markets, civic buildings and farms
Scale-aware locations. Details to review and develop.Windows access through Desktop Command Centre

Build the community around the adventure

Give the party somewhere worth returning to.

Create authored location snapshots and adapt their details to your campaign.

Start with a place

Choose hamlet, village, town or city and its environment. Population, districts and services follow size rules.

Connect everyday life

Read government, law, economy, local institutions and customs together. Let ordinary routines suggest meaningful choices.

Find the pressure points

Use current problems, district issues, secrets and nearby sites to prepare hooks. Develop the details your table chooses to pursue.

Keep the location reusable

Edit useful names and district details, review the whole result and save it manually to your account library.

Fantasy illustration of a council considering a model river settlement

A place shaped by competing needs

Consider the people behind the streets.

A council studies a model of a river settlement. Farms, gates, markets and public buildings suggest how different interests meet.

The product supplies written location details rather than a visual map or a town simulation. Review how each district fits your setting.

A written location for your table

Choose. Generate. Refine. Keep.

Open Settlement Generator on Windows through Desktop Command Centre.

01 · Choose scale and terrain

Set size, environment and an optional seed. Quick keeps your current Deep settings; it does not reset them.

02 · Shape the local context

Use Deep for government, trade, wealth, culture, defences and pressure. Invalid population input is replaced by a size-appropriate value.

03 · Review and refine

Read the districts and local problems, lock useful material and edit available fields. Review the wider result after any reroll.

04 · Save and share deliberately

Save the current result manually. Copy the appropriate text view or download structured JSON, then review player wording before sharing.

One location, connected details

From the town gate to the quiet back street.

Use the result as a foundation for your own preparation.

Start at the right scale

Create a hamlet, village, town or city. Population and district counts are bounded by size, with services and defensive works supplied for that scale.

Give each district a reason to visit

Read named districts with streets, landmarks, local issues and event seeds. Use them to anchor everyday travel and the party’s next discovery.

Connect government and daily life

Choose government, law, wealth, trade, industries, religious influence and military importance. Read local authority and economic context together.

Make pressure visible

Choose prosperity, decline, frontier, occupation, siege or recovery. Combine local problems, factions, customs, secrets and nearby sites into adventure preparation.

Keep useful names and districts

Lock named places or existing districts before generating again. Size bounds still apply; review which districts remain if you reduce the settlement scale.

Refine and review the wider result

Edit the settlement name and district name, character, landmark or issue. Rerolls can change other unlocked material, so check the whole snapshot afterward.

Save a reusable account location

Save manually, search by name, reopen, rename, duplicate or delete. Mark records draft, ready or used, and retain up to ten earlier snapshots in subsequent saves.

Share the right view

Copy a DM summary or the separate player gazetteer, download the current structured JSON or print the DM view. Review player wording after editing before sharing.

Scale changes the shape of the place

Hamlet. Village. Town. City.

Size rules bound population and districts; review descriptions rather than treating checks as a complete fiction audit.

Hamlets

20–90 people and 1–2 districts. Small service lists and defensive works based on fences, ditches and a communal refuge.

Villages

90–900 people and 2–4 districts. Practical services with earthworks, a watch post and reinforced approaches.

Towns

900–8,000 people and 4–7 districts. A wider service range, gates, partial walls and raised watch points.

Cities

8,000–45,000 people and 7–12 districts. Broader services, layered walls, controlled gates and district watch posts.

Fantasy illustration of district maps, place cards, civic symbols and a relationship sheet

A settlement snapshot to develop

Keep the districts and their context together.

A district map, place cards, civic symbols and a relationship sheet illustrate an organised location guide.

The app produces text and structured data, not this artwork. Use the DM summary, separate player gazetteer and full JSON for different purposes.

Refine with the wider result in view

Keep useful material. Review what changed.

Locks and rerolls target particular material within a rebuilt settlement.

District rerolls

Other districts are retained when they still exist in the chosen size. Names and material outside the district list can change.

Section rerolls

Governance, economy, issue and landmark rerolls retain the other three of those sections. They do not freeze the entire location.

Names and scale

Named-place locks retain their targeted names. District locks apply within the rebuilt size; reducing district count can remove a locked district.

Seed and variation

The entered seed combines with a changing variation counter. The visible seed alone does not reproduce every result. Save or download the snapshot you want to keep.

Review before keeping or sharing

Validation helps with bounds. You supply coherence.

Read the fiction after generation, rerolls, edits or renaming.

Focused checks

Save checks population, district and service counts, required defence and commerce text, and direct secret-string leakage. It does not prove every description agrees.

Available edits

Change the settlement name and district name, character, landmark or issue. Other structured fields are retained in the downloaded result.

Separate player wording

Edits and renames do not rebuild the player gazetteer. Review it before sharing so its names, landmarks and details agree with your current location.

Authored snapshots

No settlement management, time simulation, deep merchant stock or staffing system runs here. Use separate products where their specific detail is needed.

Choose the generator access you need

A selected tool. A reusable location library.

Current selected-generator prices are charged in US dollars.

One selected generator

US$1.99/month for Settlement Generator as an individually selected standalone generator.

Five selected generators

US$8.99/month for a pack of five chosen standalone generators. Select the tools you need through your account.

Windows product access

A free account does not by itself include paid generator access. Open the product through Desktop Command Centre with the required entitlement.

Related access is separate

Combat PRO and image products have their own required access. A generator subscription does not include every linked product.

Keep work worth returning to

Locations you can name, keep and revisit.

Save deliberately and retain an independent backup of important preparation.

VISINVOKE means value. Quality. Ownership. Rewards.

Manual account saves

Save validates the current result through the active DCC session. Unsaved edits are not automatically kept; account saves require access and a working connection.

Earlier snapshots

Subsequent saves retain up to ten earlier snapshots. The library has no control to reopen them or restore a prior version.

Opening is not setup restoration

Opening a saved record restores its result and seed, not all generation controls, locks or the variation counter. Check these before generating again.

Keep a full backup

Download the complete current settlement as structured JSON. There is no JSON import control; use the file as a reference and backup.

Know the workflow before you start

Practical questions. Specific answers.

Understand what the current product keeps, changes and shares.

What changes between Quick and Deep?

Quick shows settlement size, environment and seed. Deep adds population, wealth, age, government, law, trade, magic, religion, military importance, industries, population mix, district count, prosperity, threat pressure, regional relationship and tone. Quick retains the current Deep settings; switching modes does not reset them. Each generation uses the entered seed and a changing variation counter, so the visible seed alone is not a promise of an identical result.

How do size and validation work?

Hamlets use 20–90 people and 1–2 districts; villages 90–900 and 2–4; towns 900–8,000 and 4–7; cities 8,000–45,000 and 7–12. An invalid or out-of-range population input is replaced by a size-appropriate value, and district count is clamped to the chosen size. Save checks population, district count, service count, required defence and commerce text, and direct DM-secret leakage into the player gazetteer. These checks do not prove every description agrees with your geography or edits. Review the location yourself.

Do rerolls preserve everything outside the chosen section?

No. Rerolls rebuild the settlement and may change its name, unlocked districts and other details. A district reroll retains other districts that still exist in the chosen size, but can change material outside the district list. Governance, economy, issue and landmark rerolls retain the other three of those sections; they do not freeze the entire location. Named-place and district locks preserve their targeted material within the rebuilt result. Review the whole settlement after a reroll.

What does the account library retain?

Save validates and stores the current result manually through the active Desktop Command Centre session. Subsequent saves of the same record retain up to ten earlier snapshots, but the library has no control to reopen them. Opening a saved record restores its result and seed, not all generation controls, locks or the variation counter. Review those controls before generating again. Unsaved edits are not automatically kept; keep a JSON backup of important work. Account saves require access and a working connection, and errors are shown.

What is included in copy, download and print?

The DM copy is a text summary with identity, overview, population, government, economy, districts, problems, hooks, secrets, ID and seed; it is not every field in the full structured result. JSON download contains the current complete settlement, with no JSON import control. The player gazetteer separately contains its name, introduction, known districts, services and concerns. Edits and renames do not rebuild that gazetteer, so review it before sharing. Print uses the DM view and includes secrets; it is not a player handout.

What can be sent to Combat PRO?

The current transfer button sends the generated gatehouse defence scene to a prepared encounter slot. It carries the terrain concept, district reference, hazards, civilian-protection objective and a generic enemy reference, without full creature statistics, maps or the whole settlement. Combat PRO access and available prepared-encounter capacity are required. Repeated transfer of the same settlement ID and scene is treated as a duplicate; edits do not automatically update an already imported scene. Review the encounter before play. No live combat starts and no settlement simulation is transferred.

Desktop Command Centre illustration of connected Windows tools

Continue in VISINVOKE

One account. Places your party can return to.

Create a free VISINVOKE account and choose the required standalone generator access.

Get Desktop Command Centre from your account installer page. Sign in on Windows, then open Settlement Generator.